#ifndef SCRIPTSLIST_H
#define SCRIPTSLIST_H

#include "utils.h"

#include <filesystem>
#include <iostream>
#include <fstream>
#include <string>
#include <map>

using namespace std;

class ScriptsList
{
public:
	map<string, string> scripts;
	ScriptsList();

	void updateScripts(string scriptsDirName="");
	void printScriptNames();
};

#endif // SCRIPTSLIST_H
